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Episode #12: Get Real

The theme for this episode is level design that depicts realistic settings. The panel discuss numerous examples of games that strive to create believable worlds by drawing from life, and in doing so provide a clear argument as to which aspects of reality developers can successfully draw on when creating realistic stages, as well as common practices that only succeed in drawing the player out of the experience. Special consideration is given to how game mechanics allow the players to navigate and interact within these spaces,

Direct download: Episode_12_Get_Real.mp3
Category:podcasts -- posted at: 2:51am PDT
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