Wed, 6 January 2021
To Sir, With Crank.
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Wed, 23 December 2020
What can we say? Temporal friction used to our advantage, and we'll survive. Is there something strange going on? Best not to worry about it!
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Wed, 22 January 2020
The gang goes to record a podcast, but finds out their rich uncle has just died and the will has gone missing! Will they make it to the paper mill in time, or will they spend all day drinking in the alley near the pool hall?
Direct download: Podcast_Episode_89_Holiday_Deathcast_VIII.mp3
Category:podcasts -- posted at: 12:57am PDT
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Wed, 5 June 2019
Why not more Mario 64-like Mario for Selectbutton Podcast? Only Charles knows. Enjoy the Super Mario 64 episode!
Direct download: Episode__88_A_More_Mario_64-like_Mario.mp3
Category:podcasts -- posted at: 1:24am PDT
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Tue, 8 January 2019
Werewolves, creamed corn, sorted shrimp. The death of 2018...the cast of our lives.
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Sun, 1 April 2018
select button dot net is proud to present a two-part Monster Hunter extravaganza. In the High Rank episode, we stay focused a bit more and cover the larger omissions from the earlier episode: monsters at large, hunt dynamics, the grind loop, locales, and more… (Use a fancy-pants podcast app, and you'll get to enjoy chapter navigation and an array of relevant screenshots throughout this episode.)
Direct download: Episode_86_Chefs_Special_Platter_High_Rank.mp3
Category:podcasts -- posted at: 1:00am PDT
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Sun, 1 April 2018
select button dot net is proud to present a two-part Monster Hunter extravaganza. In the Low Rank episode, our panel rambles on about a variety of topics such as: mountain bosses, gripes about Frontier, whether it is acceptable to be anime or not, content reuse throughout the series, and world building. (Don’t fret, we didn’t restrict our discussion to Low Rank content.)
Direct download: Episode_85_Chefs_Special_Platter_Low_Rank.mp3
Category:podcasts -- posted at: 12:49am PDT
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Wed, 3 January 2018
Join us for our sixth Holiday Deathcast, where we endeavor to learn the true meaning of Deathcast. Thanks for joining us on the F2P Mobile Game Report!
Direct download: Episode_84_Holiday_Deathcast_VI_-_Burn_the_Negatives.mp3
Category:podcasts -- posted at: 2:03am PDT
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Sat, 18 November 2017
We discuss first and last video game memories in 60 minutes of endearing chaos, right at the start of our 2017 meet. Join us for the first leg of our compelling ARG, in which we discover the source of the Pez candy.
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Tue, 13 June 2017
To hell with E3, the podcast arrives a month late to talk about an article that's already been completely forgotten. Better yet, everyone shares their favorite storytelling techniques for interactive media. WORLD EXCLUSIVE!
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Tue, 25 April 2017
This episode: a desperate re-attempt to talk about videogame dungeons, sending us down a winding maze we shan't escape.
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Sat, 1 April 2017
Your host Dwight Rortugal leads you through an hour long venture into the world of games and gamer culture with the help of a few special friends.
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Tue, 14 March 2017
Wii Eulogy.
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Tue, 3 January 2017
A Very Nuclear Winter, with the Select Button Dot Net Panel of Judges.
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Mon, 14 November 2016
The Bungie Episode.
Direct download: Episode_77_If_Only_Had_a_Rocket_Launcher.mp3
Category:podcasts -- posted at: 1:24am PDT
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Thu, 27 October 2016
The Select Button Panel of Judges talks ALL Nintendo 64, almost ALL of the time.
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Thu, 8 September 2016
The SNES episode.
Direct download: Episode_75__The_Super_Select_Button_Podcast.mp3
Category:podcasts -- posted at: 1:07am PDT
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Thu, 25 August 2016
We discuss games that have theme park styles designs -- whether done overtly (Super Mario Sunshine) or through a lack of cohesion in setting (many 16-bit era platformers). Cool Spot 4 lyfe/Avoid the Noid!
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Tue, 9 August 2016
This episode we talk about games that are either set primarily in rural locations or employ rural locations in their narratives. Also shrug goes "hog wild".
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Fri, 1 April 2016
NOTHING CAN PREPARE YOU FOR THE 2016 BUTTON PUSHERS GAME AWARDS.
Direct download: Episode__72_THE_BUTTON_PUSHERS_GAME_AWARDS.mp3
Category:podcasts -- posted at: 4:56am PDT
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Thu, 31 December 2015
There was a podcast here. Strange, now there's just a note that says "tell my family and friends that I loved them"?
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Wed, 19 August 2015
With the podcast back in full effect, we talk about the perception of licensed games and how that perception has changed over time.
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Sun, 2 November 2014
This episode we delve into all manners of input devices, talking about ways they have (and haven't) changed over the decades.
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Wed, 11 June 2014
The Mass Effect Podcast. We take a look back at BioWare's space-opera superman date sim killstravaganza for some memories, some laughs, and a very timely review of Bethesda's Daggerfall. Get on your space boxer-briefs and get listenin'.
Direct download: Episode_68__Shoot_Date_Hack_Save_the_Galaxy_Mass_Effect.mp3
Category:podcasts -- posted at: 9:59pm PDT
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Mon, 10 March 2014
This episode: a selectbutton.net retrospective. We reflect on the inception of our own website, do a bit of introspection on where we were as a community circa December 6, 2006, and where we've come since then.
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Sat, 15 February 2014
A bit different from our last mech-related podcast, here. This episode we talk about games that nail the feeling of being at the controls of a giant, massive, hulking machine, and there's also a long tangent about the downhill slide avalanche that is the Xeno series. Don't miss it!
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Sat, 30 November 2013
Actual flying in space is pretty flippin' complicated, it turns out, so in our space sim episode we talk about which games draw the line between fun and outright simulation. We also talk about people who have a dangerous interest in EVE Online, the influence of Star Wars in pretty much every space dogfighting game, Wing Commander, and why no game has really given you the feeling of commanding on the bridge in Star Trek.
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Mon, 4 November 2013
Slightly overdue selectbutton.net podcast returns in a hilarious special episode where Sonic has a misunderstanding at the office, Ryo gets in trouble with the principle, and Uncle Sega bets it ALL ON BLUE. Tune in for nearly three hours of tears on the 13 birthday of the Dreamcast!
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Fri, 19 July 2013
Before we got accustomed to pressing a button to duck behind things in dang near everything, jumping was the most common verb in gaming. We explore it in depth this episode.
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Fri, 7 June 2013
Did adventure games go into a coma with the downward slide of Sierra and Lucasarts, or did they never really go away? Find the hidden pixel in this podcast to find out!
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Tue, 7 May 2013
Our DOS gaming podcast. We talk about discovery through local BBS, shareware, figuring out X-COM sans manual, wardialing and the infleunce of ZZT on the custom content editors that come packaged with PC games to this day.
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Fri, 1 March 2013
The assembled gang talks about speedrunning community, this years Awesome Games Done Quick, and get to the bottom of why anyone would want to speedrun an RPG.
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Wed, 30 January 2013
A wonderful (and tardy) SB tradition. Learn about Ubisoft's pro-life agenda, shrug's date-life agenda, copyright law, and enjoy hour and a half segment about infants in gaming.
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Tue, 15 January 2013
Forum members Renfrew, Schwere Viper and Glitch swap stories about their arcade experiences over the years.
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Wed, 19 December 2012
Developer Interview with Tales of Games about Barkley 2, plus an in-depth discussion about SaGa series creator Akitoshi Kawazu's body of work.
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Wed, 12 December 2012
This episode is about that one game you like that no one else seems to like. ...oh, you really don't like it? FINE.
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Sat, 24 November 2012
This episode we explore the whimsical world of video game voice acting.
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Mon, 15 October 2012
The SBDNPC returns after a long hiatus with its most disappointing episode yet.
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Fri, 10 August 2012
The Salmon Orange Edition of our Pokémon episode. Protips for getting three Butterfries perfectly framed in ONE SHOT.
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Fri, 10 August 2012
The Spring Green version of our Pokémon episode. Join us as we attempt to reconstruct the tattered remains of a doomed cast.
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Tue, 17 July 2012
No bullets in your rifle? Use your handgun. Empty handgun? Lob a grenade. No grenade? Salute and take your place in the universe. SelectButton's ALL-STAR CAST of MGOphiles tackle a farewell to Metal Gear Online in this vidcast journey through the game's play modes and special characters. Presented in stunning 720p! Don't forget to change your YouTube resolution to HD output! Featuring a special bonus guest appearance from KojimaProductions.net's Nitroid, former admin of the world famous Metal Gear Solid: the Unofficial Site.
Category:general
-- posted at: 6:30pm PDT
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Wed, 11 July 2012
AGAINST ALL ODDS the Select Button Podcast makes it to episode fifty, so we're celebrating by putting the brakes on the cynicism long enough to talk about the experiences we'd like to have in GAMES OF THE FUTURE. Well, not really. We just spend the whole two hours watching GTA San Andreas youtube videos, sobbing, and edging ever nearer to the Red Button. Next Episode: Welcome to RedButton.net! Link - www.redbutton.net
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Tue, 26 June 2012
SQUARE-ENIX 2012: lauded Final Fantasy & Dairy Queen powerhouse or merely a financial buttress propping up the house of Eidos Interactive? Against our better judgement we try to figure out what it is that Square is actually doing these days and why the hell are there so many zippers and oh god oh god is that what I think it is? Stay tuned for the epic conclusion of the Keyblade War. The Keyblade War. The Keyblade Wa *crackle*
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Wed, 13 June 2012
A lovingish tribute to all games Gamecube, we're talking about that handle, armadillos, non-euclidian geometry and time-honored classic Shrek Slam Shack.
Direct download: Episode_48_The_Select_Button_Nintendo_Gamecubecast.mp3
Category:podcasts -- posted at: 11:14pm PDT
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Tue, 22 May 2012
The next podcast episode was going to release sooner but we ran out of ammo, saved, and were forced to start a new file.
The success of Resident Evil galvanized Survival Horror in 1996, but fell off well before the current generation of consoles. What the heck happened? We talk about the appeal of Survival Horror games and why the genre conventions might be what makes them so gosh darn unmarketable nowadays.
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Sun, 1 April 2012
THE HOTTEST NEWS. THE RUDEST MUSIC. THE SICKEST TIPS. SELECTBUTTON.COM.
Direct download: BUTTON_PUSHERS_-_Episode_69_-_Sacred_Scuba-Man.mp3
Category:podcasts -- posted at: 6:07pm PDT
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Fri, 24 February 2012
Selectbutton.net's 2011 Year in Review.
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Mon, 23 January 2012
This episode is all about Japanese video game developer Treasure. We are prepared to live in the plain and die in the plain.
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Wed, 21 December 2011
Well it looks like you've been pretty good this year so we're resurrecting a holiday tradition (please forget that we did not resurrect this last year). Join us as we fly blind in cold weather: heady topics abound as we talk about the guy that looks like Justin Bieber in the UMVC SoCal Regionals Finals, the strangeness of Square's output during the PSX era, people who think James in Silent Hill 2 is a swell guy, the underwhelming amount of mystery in gaming, the overwhelming terribleness of Hard Corps: Uprising, the PSP Vita, the copy of NCIS: The Game: Based on the Hit TV Series that's still sitting on my desk, and much much much much much much more. Shit!
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Thu, 8 December 2011
If you've payed even a scant amount of attention around here you've probably picked up on the general enthusiasm and fervor some of us have for From Software's "Soul" series: Demon's Souls and Dark Souls. We once did an experimental episode of the podcast which featured some footage of co-op in Demon's Souls, way back in episode 22. Of course Dark Souls has been released since we did that, so in this episode we broaden the topic to include that game as well as its predecessor series: King's Field. This episode is about the appeal of these games, and what makes their experiences meaningful. We talk about the effectiveness of their atmosphere, the density of their combat, and the exhilarating ridiculousness of their PvP. Furthermore, someone will die at the end of this episode!
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Mon, 31 October 2011
The SBDNPC peers over the edge and takes a long and ponderous look at the Metroid series.
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Fri, 21 October 2011
After a decade of making games, Cavia has ceased to exist, and are now virtually seconds away from being forgotten forever by everyone. That sure didn't stop us from dedicating an episode to them, though.
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Mon, 19 September 2011
For as long as vidcons have existed there's been a driving need to adapt their narratives into other types of media - books, television, movies, comic books, cereal - this episode we take a look at that creative process.
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Fri, 9 September 2011
This epsiode, ROM hacking. From silly sprite edits to translations to total conversions, we talk about our favorites from over the years. Panel also discusses hacks they've either contributed to or created over the years.
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Mon, 4 July 2011
The Game Boy was a damn good platform, in the end. Built for battery life and technically inferior to the competition, but time after time developers (well, first party mostly) embraced the limitations of the system to bring us some of the best entries in many long running series... and yeah there were plenty of developers who missed the point to hilarious effect too, in attempting to shrink 8-bit and 16-bit console experiences down with no no forethought. Goddamn it why did I forget to mention Revenge of the 'Gator.
Direct download: Episode__37_Dot_Matrix_With_Stereo_Sound.mp3
Category:podcasts -- posted at: 4:00pm PDT
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Wed, 18 May 2011
STG's, Shooting Games, SHUMPS, Cute'Em ups, Virtual Loli Witch Simulators: whatever you choose to call them, some of us really really love playing them, and I'm proud to present to you one of the most dense and informative podcasts about a genre in the show's history.
Direct download: Episode__36_Hit_to_Death_in_the_Future_Head.mp3
Category:podcasts -- posted at: 8:19pm PDT
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Mon, 2 May 2011
The long overdue Selectbutton State of Vidcon 2010 Address.
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Sun, 10 April 2011
Part two in our series of of podcasts about sound design in games. Check out episode 6 for part one!
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Thu, 31 March 2011
The gang gets together to talk about how they like makin' games, and thinkin' 'bout the game design process. Apol joins a little late and talks about ZZT, MegaZeux, and working on his game. Diplo joins even later and talks about art cookies and friendly spikes. Don't miss it!
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Mon, 7 March 2011
This episode we talk about the evolution of level design in the first person shooter genre - from Wolfenstein 3D and Rainbow Six to Deus Ex and Halo.
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Sun, 27 February 2011
Well over a year later, we open the gates on another podcast about fightman genre of games. This time we talk about the release of MVC 3, the evolution of arcade culture, and some fighting games that are on the horizon... and some that are not!
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Tue, 11 January 2011
In this episode we talk about platformers. Our favorite games, the strange stuff, and things best left forgotten. The odds, ends and the thousands of bottomless chasms inbetween them.
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Mon, 20 December 2010
The SBDN Podcast suits up for the CODCAST, a probe into Activision's venerable Call of Duty franchise.
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Sat, 27 November 2010
The SBDNPC stretches well past feature length to volley thoughts about Metal Gear Solid series. The panel observes thematic trends that have evolved and changed over time, mechanical idiosyncrasies (and failures!), and how the series manages to still produce evocative moments despite its massive history. And it's good!
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Mon, 1 November 2010
This week we recall personal anecdotes about bosses, quirky bosses, and bosses that did (or didn't!) engage us.
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Fri, 8 October 2010
Embrace a never ending war against unspeakable alien horrors and huge enemy robots in a bleak, bleak, bleak post-apocalyptic episode of the selectbutton podcast.
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Thu, 26 August 2010
The SB forums celebrates its 25th (help us) podcast episode with the racing genre. Race to the end of this exciting podcast, which is longer than the Nordschleife.
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Mon, 9 August 2010
The Official Castlevania Podcast from the usual suspects at selectbutton.net
Direct download: Episode_24__Across_a_Bridge_Through_a_Room.mp3
Category:podcasts -- posted at: 3:51am PDT
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Wed, 4 August 2010
Now Playing: A SUPER HOTT meditation on the dungeon crawler genre. Listen now or suffer permadeath!
PS this post is cursed
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Wed, 23 June 2010
Select Button's innagural E3 show, where we talk about hot new games that had trailers with nothing in them.
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Mon, 21 June 2010
We here at the SBDNPC like to stay relevant, so we've dedicated our lengthiest episode yet to a 6 year old computer game. Recorded on the tail end of a forum wide playthrough of the series, the topic this week is Valve's Half Life 2 series of games. Alternating between effusive praise and well considered criticisms, the panel dissects the most influential action/adventure FPS of the last 10 years, and considers what numerous spiritual successors have lost in translation. But mostly we consider our fascination with nutsacks in the creature design.
If you took the last sentence as an indication that this episode would contain massive amounts of spoiler, BOY WOULD YOU EVER BE RIGHT.
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Wed, 9 June 2010
In this episode of the SBDNPC we talk about games ahead of their time, particularly ones that are unplayable to this day. Discussion about not-always fondly remembered classics such as Tresspasser, Siren, and Metroid II.
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Fri, 7 May 2010
HOT BLOODED MEN AND WOMEN FIGHT TO RECLAIM THEIR CITY. DO YOU COWER IN THE SHADOWS, OR DO YOU CHOOSE TO FIGHT?
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Thu, 29 April 2010
Recreated from the ground up and retooled for the next generation of flippant tangents, the SBPC tackles reboots, remakes, and rebirths in videogames. The panel discusses numerous long-running series that have successfully reinvented themselves, and some that have fallen quite short in an attempt to pander to audience nostalgia.
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Thu, 15 April 2010
The selectbutton.net podcast is done! through! finished! This week's sudden theme concerns game endings. Beware spoilers!
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Fri, 2 April 2010
The panel endeavours to make sense out of Sony's bizarre decisions in the current generation of Playstation.
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Tue, 23 March 2010
This week audio is joined with thrilling video in LEFT 4 DEAD 2: LIVE FROM THE FRONT. Watch as it is proven beyond all doubt that we here at sb talk more about videogames than we play them. Learn something about the mechanics of L4D2 from imperturbable tour guide internisus while the rest of us scream like schoolchildren as we are eaten alive in post-apocalyptic New Orleans.
Direct download: Episode_14_-_Left_4_Dead_2_Live_from_the_Front.m4v
Category:Vidcast -- posted at: 2:23am PDT
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Sun, 14 March 2010
This episode the panel has an in-depth discussion about mecha-related games. A can't miss for giant robot fans obsessively assembling their High Grade 1:100 Gundam models, and like, the uninitiated too.
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Fri, 19 February 2010
The theme for this episode is level design that depicts realistic settings. The panel discuss numerous examples of games that strive to create believable worlds by drawing from life, and in doing so provide a clear argument as to which aspects of reality developers can successfully draw on when creating realistic stages, as well as common practices that only succeed in drawing the player out of the experience. Special consideration is given to how game mechanics allow the players to navigate and interact within these spaces,
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Fri, 12 February 2010
A podcast concerning all things SEGA, Hedgehogs, and a million dreams.
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Thu, 28 January 2010
This edition - a show all about the difficulties of localizing one game from one culture to the next. This panel includes two forum members who have worked on localizations, giving the discussion a nuanced view on the challenges in localizing - and naturalizing - games to work outside of the cultures they were born in.
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Thu, 21 January 2010
A laser focused discussion on what has recently become a narrow genre. The panel discusses the leviathan that is World of Warcraft, and the promise of MMORPG's that's been lost along the way.
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Thu, 14 January 2010
In a brave new world of Select Button podcasts, our panel reaches around the world to discuss expandable skillsets in games. Or rather, are they discussing the preposterous explosion of characters and collectibles in Rare platformers? Or Sonic? Check it.
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Wed, 23 December 2009
No matter how you choose spend your holidays, there is one thing you can always rely on: Death! This week our panel pulls apart death, and its role in gaming. Is death an outmoded concept, a carryover from the days of credit-eating yore? Can the death mechanic actually be expanded to mean something more than an abstract tally of lives and checkpoint markers? Does the player ever stop to think about the thousands of orphans they're creating during a single stage in Dynasty Warriors 6? Probably not! Tune in!
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Thu, 3 December 2009
This episode, a general dissemination of sound design in video games. Topics include how music enhances games, the challenges of creating appropriate soundtracks in the medium, and why technical limitations aren't necessarily a bad thing.
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Thu, 26 November 2009
This week the panel mulls over nightmare games, unprepared for the awesome terror of Gackt. A useful discussion containing the definition of a nightmare game, and why nightmares and video games might not always be the best bedfellows!
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Mon, 16 November 2009
This episode: a detailed examination of the presentation of video games in other media, including movies, music, TV and photography.
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Tue, 10 November 2009
In this episode our intrepid panel reminisces about what it was like to play past the point of fun, and walking away from a game in the eleventh hour. TURN OFF THE GAME CONSOLE NOW.
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Tue, 3 November 2009
This week the forum gets confrontational when the focus shifts to fighting games. In this episode: revelations about Tekken 6, accessibility in fighting games, and an exclusive segment: THE ULTIMATE Q STRATEGY.
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Wed, 28 October 2009
In the first official episode, the forum tries their damnedest to discuss seasons in videogames, and talk about Dead Rising and Zelda instead.
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Wed, 28 October 2009
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Wed, 28 October 2009
In this second trial run episode the selectbutton.net community ponders games with a lunar connections.
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Wed, 28 October 2009
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